If a shot is in the air for more than 9 frames after being fired, it loses 1 damage per frame until it reaches 16 damage at frame 25.The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.When firing from swim form, the first shot takes 11 frames to come out.When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.The ink consumption of 1.6% and ink tank capacity of 100% allows players to fire 62 shots before needing to refill the ink supply.The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average. ▲ Special gauge loss: 50% → as low as 40%.▲ Movement speed while firing increased by about 50%.All other ink droplets have a radius of 12 units.Droplets that occur when they travel past 200 units of the player have a radius of 18 units.Droplets that occur within 11 units of the player have a radius of 19.2 units.There are a total of 8 different droplet patterns that can be created while firing this weapon.The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.Shots travel straight for 176 distance units. Shots initially travel straight at a rate of 22 units per frame for 8 frames.Accuracy starts recovering 8 frames after the player stops shooting.When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%. This means that it takes 3 shots to reach minimum accuracy.The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.The outer reticle will finish shrinking after 60 frames. The outer reticle immediately expands after jumping.The angle its shots can deviate while in the air is 10 degrees.The angle its shots can deviate while on the ground is 3 degrees. A shot will lose damage until it reaches 15.5 damage at frame 15. After firing, there is a 20 frame cooldown before the ink tank starts refilling.When firing while moving, the player's movement speed is set to 0.6 units per frame.When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).This stat can be changed with Ink Saver (Main).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |